Nintendo delays 64GB cartridges for third-parties until 2019

Physical game cards provide the benefit of additional storage so that developers and users don't rely exclusively on the Switch's internal storage space.

This is an interesting development for Switch fans, but it doesn't exactly come as a surprise that the console has been such a smash hit for Nintendo. Now, that date has slipped into 2019 amid "technical issues", reports the Wall Street Journal.

It's no surprise that the Nintendo Switch has seen an extremely successful year since its debut on March 3.

This may seem like a small thing, but it hints at larger potential issues down the road. Video games such as Splatoon 2 have managed to sell 1,292,281 units, Super Mario Odyssey has placed 1,292,281 copies and Mario Kart 8 Deluxe, has managed to do the same with 1,045,438 copies. But developers who are looking to put out cross-platform releases are used to having up to 50 GB of breathing room - and a lot of players expect them to fill it.

Nintendo reportedly won't offer 64-gigabyte game cards for Switch until 2019. For example, games like Doom require substantial download even if you buy a physical copy of the game and the entire game won't fit on a single cartridge.

The Wall Street Journal's source told them that some software makers, particularly USA -based publishers making data-heavy games, were disappointed.

As long as Nintendo keeps growing that already substantial user base, developers will want in, but to keep up sales over the coming years it's going to have to be able to deal with games getting bigger and better. But with a 64GB game cartridge, that problem would be solved.